Games Designer, Writer and Developer. 2D Artist (Pixel Art) and Music
My works are created under the name; "bubbly = NAE". Two characters who recur and develop throughout my art.

Games


dont worry about it

A 3rd Person Experimental Parkour Platformer about dealing with fear.In memory of Daniel D. Johnston, Hi, How are You?NAE and bubbly release their first game without killing each other. Nice!In this 3D Parkour Acid trip, follow NAE's downward spiral into Rap, Punk, and Metal as he tries to get over his fear of love, drugs and nihilism, and piece together the mystery of where even the fuck bubbly is!

Roguelite Alpha

A prototype that I made in a 20 man team for a 3rd Person Dark-Souls esque combat game with a Binding of Isaac item economy! For this game I worked on the music, SourceTree/GitHub integration and player gameplay/combat design and development.

MediaFire Link to all the games who's development has been abandoned:

(temp art)

Things Done Changed

A fast-paced shoot-'em-up with a strong focus on mobility about an old man with a love for classic boom-bap, on a quest to takeover his local radio stations to replace that "gosh-darned new fangled trap crap"!3 Modes!
Story - A story of a music fan trying (and failing) to "restore" music to it's "former" glory, ignoring the medium's need to change
Survival - Survive against waves of enemies in varied maps that push your movement and weapon skills to the test! Hit the upgrade shop after every round to ensure you have the firepower to live!Versus - This shoot-'em-up suddenly transforms into a platform brawler in this mode! Pick from a unique cast of characters each with complex strengths and weaknesses. A rush-down drunk with a double barrel, a zoning insomniac sniper, a hit-and-run trender with an SMG. Master these characters in tense 1v1 matches, hope you don't choke.(Very) early build (just survival mode, no wave shop system as of yet): http://www.mediafire.com/folder/dpqg2ph8nem3d/ThingsDoneChanged(1.1.1)


Art


Age: 18message from bubbly:
"Hello there! :D I'm one part of bubbly=NAE! I work on the artsier side of our... well art... Like the music and ideas stuff. I try and do the drawing stuff too but I ain't so good at that... … Hopefully I'll get better at it soon! Anyway, hope you enjoy the stuff me and NAE have been workin' on! :D"
Traits:
Optimistic to an annoying degree, with the naivety that tends to come with that.
bubbly doesn't really notice this, as his stubborn nature makes his optimism self-fulfilling.
NAE can be quite the... LOUDmouth, so bubbly tends to reign him in, with NAE returning the favour if bubbly's optimism slips.
Forgiving to a fault, causing him to be easily manipulated or misled in an effort to be helpful.
Deeply narcissistic, which is often the push required for bubbly's optimism to fall off the wagon (in various ways).
Unconfident, often (overly) modest of his work. Unfortunately, with bubbly's stubbornness he can often push past the inevitable novice stage, making this insecurity pseudo-permanent.
Skills(?):
Works on the design side of games with NAE, as well as music, writing and art (badly).

Age: 22MESSAGE FROM NAE: "Yeah, yeah hello, you can read I'm not gonna patronise you. I deal with the code, maths and structure of this shit whilst bubbly is off daydreaming and prancin' in fuckin' flowers. Look. This is a waste of time, me and bubbly don't need to chat shit, our work speaks for itself, we're goin' places so congrats on bein' one of the first few to see the beginning."Traits:
Blunt.
Analytical and as such, easy to anger.
His analysis can sometimes go off the rails though, which can turn his "analysis" into overthinking.
Self-assured and confident, but has caught bubbly's "optimism bug", causing his confidence to be misguided.
Very prideful of his work, which can make him easy to tease (fuck you bubbly).
Skills: Programming, Maths, Writing (better than bubbly!)

Story so far...


we ain't made shit! (Intro)


bubbly = NAE have awoken with slight insomnia in a CRT-lit room. After a short argument, they finally notice the computer in the room, and decide to stop (for a minute) to try and make things. NAE can code, bubbly can design, so they begin making games.